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The more I play, the less I am having fun and the more of a chore it seems to work through the game. Thanks for the fix! Looking great! I just wish the gameplay stood up to the quality of the 3D. I might nor be able to get rid of all artifacts, but I will release it if I get 90% of the way there - it's still miles better than shadows that don't work. I currently have the Leon and Ana chapters pretty much perfect (as well as the survival type game modes), but I need a bit more work on the other two main chapters (Chris and the other one) and the Prelude. Helix's latest DLL has a new feature to cut down on the number of shaders to work with (from 10000+ to a few hundred) which is a massive productivity boost, and makes it more feasible to fix the game.
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I had already fixed dynamic shadows months ago, but the game was too difficult to work with to streamline the fix that did not cause additional artifacts (random things rendering black). Helix did have plans for fixing this game (including the shadows), but he hasn't (yet) and I discovered a new technique fixing Lego Marvel Superheroes that allows me to fix the 'fixed' shadows that change depth with distance, so I picked it up again. There is not really anything else I can do beyond that. It is unfortunate that different people have different problems with different DLL versions (this is what causes black screens etc), so what I will do is release patches with different DLLs in, so people can go through the list until they find one that works. Hi all - I am putting the final touches to a complete fix for shadows, and this will be released with a new version of the Helix DLL. Try deleting it (or prepend with some character so its not picked up) and see if that does anything. This is the file ShaderOverride/VertexShaders/9028563A.txt. The DOF OFF option blanks out the DOF shader of course, and both options (DOF On and OFF) blank out another shader that draws the light coronas.
MODS PARA RESIDENT EVIL 6 PC SERIES
The 600 and 700 series have some issue with shaders that get blanked out incorrectly but I think I have done it correctly for this game.
MODS PARA RESIDENT EVIL 6 PC DRIVER
I will similarly upgrade to the 326.41 driver and see what happens my end. I know it would be a pain, but if you could roll back to 320.49 and see if it still crashed. I am avoiding the newest ones for now since there seems to have been a fair bit feedback about bugs. Main differences between you and me (assuming you are Win 7) is that I use SLI (x2 GTX 570)and I am still on the 320.49 driver. have you ever managed to have the game work, or is this a first attempt? Possible issues with lighting, see fix explained above. V5.3.1 - Fix for shadows and lighting but no fix for Prelude flickering. DELETE OLD ShaderOverride if you do switch versions. Choose which version below depending on whether it works for you or not - start with the latest and scale back.
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Videos and screenshots are up on SolutionGaming here RE6.Ī video is available on here: RE6 Videoġ. Some ground reflections are not quite right (especially in the prelude level) I now know the cause, but need to work out a solution. Spotlight lighting is a bit off, looks clipped from a distance. Re-download to be sure you have the latest files. UPDATE: 7/23/13 Fixed edge refraction issue on water after correcting reflections. UPDATE: 7/29/13 Changed DLL version to avoid some crashing in Leon Chapter. UPDATE: 11/01/13 Fixed all lights and shadows. Added extra settings for water for for different resolutions. Disabled hotkey, was not working reliably with release dll. UPDATE: 12/16/13 Remove v6, this only seemed to work for me. There will still be some flickering in Prelude level though. I believe the SLI line is necessary even if you don't have SLI, but you can try ON and OFF to get it to work. Thanks to Вадим Д for spotting this :-) I had these set already (for some reason) which may explain why I did not see the same problems everyone else did.
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Lots of people are reporting issues with either flickery/twitchy shadows, or lighting rendering double.Ĭ:\Users\\Documents\CAPCOM\RESIDENT EVIL 6\config.ini Disabled the blanking that happens when pressing 'Pause' so you can still see the scene